Cellular Coloring Showcase

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Offline gerson

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« Reply #30 on: March 25, 2020, 03:43:25 AM »
Anyway is a great program, congratulations.

Offline C0ryMcG

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« Reply #31 on: March 25, 2020, 06:02:45 AM »
I found a fun combination today... Cells with an exponential formula. The iterations can't be too high or the exponential fingers interrupt the appearance of the cells.

Offline C0ryMcG

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« Reply #32 on: March 26, 2020, 05:07:15 AM »
So I was going to wait for another post in here before posting again, but I suddenly realized something today... The Cells formula is a specific rendering of an orbit trap. I don't know how I missed this before. In my program, I have Orbit Traps set up so that the renderer will chose a trap formula based on the user's choice. Point vs Pickover stalks vs whatever.
So, if Cells is an orbit trap, I can let the user chose the orbit for that, too...

I've already had some fun results!
Here is a ring shaped orbit trap on the Sliding C mandelbrot variation that I mentioned before (Since it's even spacing of details works well alongside Cells)

Offline gerson

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« Reply #33 on: March 27, 2020, 01:40:42 AM »
@C0ryMcG Liked very much yours images too.

Offline C0ryMcG

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« Reply #34 on: March 27, 2020, 06:38:10 AM »
Do I win the award for most number of cells in a single image? (Or maybe all images posted so far can be considered to theoretically contain infinitely many cells...)

I realized that I didn't need to restrict myself to a one-point orbit trap.. so this is a five-point orbit trap, for five times as many cells. A bit harder to control though...

Last one for a while, this time I mean it!

Offline hobold

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« Reply #35 on: March 27, 2020, 04:36:57 PM »
I have experimented with different orbit traps. But I abandoned that, because images seemed arbitrary to me, kind of random. That requires more of an artistic eye than what I have.

Instead, I began to play with color gradients for boundary detail. Here is a failed attempt at making light glow through the cracks between cells. Instead, it came out like an exploding backlight emphasizing silhouettes. Still nice. :)

Offline C0ryMcG

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« Reply #36 on: March 28, 2020, 02:06:19 AM »
Yes, I've come across a lot of images of messy chaos while playing around with these things, so I can't blame you from staying away from that aspect. Similarily, I haven't tried altering the shading of my cell code at all, since it was so hard to get the effect I wanted in the first place, it seems like it would take me ages to get something else working along those lines. So it's fun to see your experiments on that side of things, as well.
I think to get the effect of streaming light, you need, well, light streams... I haven't worked out the specifics, yet, but it seems to me the best way to do this would be to have your gradient computationally vary for the size of the last step... like for one input the change from dark to golden is spread out, takes up a lot of screen space, and for another, it's super abrupt, only happening right at the end
And then use a seeded random number for the input, and seed it with the angle of the pixel position from origin (or screen center, or wherever you want the light to come from)

Could work, maybe not... Maybe worth a try?

Offline hobold

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« Reply #37 on: April 01, 2020, 01:11:44 AM »
Another outcome that surprised me.

Offline C0ryMcG

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« Reply #38 on: Yesterday at 07:52:26 AM »
I love the physicalness of that last one! It looks like it could be a sculpture.

Edit: or a really tasteless couch.


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