• February 27, 2021, 01:52:58 PM

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For UniFract II, what should I do with precision?

Keep Quadruple precision
Add Octuple precision
Remove Quadruple precision

Author Topic:  About this Precision thing  (Read 234 times)

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Offline Mr Rebooted

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About this Precision thing
« on: February 08, 2021, 05:14:04 PM »
Precision is what fractals need for infinite exploration. I haven't really decided what to do though, so it'll be your guy's choices on what I should do for UniFract II.

Linkback: https://fractalforums.org/programming/11/about-this-precision-thing/4024/

Offline unassigned

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Re: About this Precision thing
« Reply #1 on: February 14, 2021, 06:30:24 AM »
Maybe try implementing a 'floatexp' type? Although its known to be quite slow there are several optimisations that can be used to dramatically improve it's speed - in rust-fractal I've gotten to near to native double performance.

Offline InCrIpTiOn

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Re: About this Precision thing
« Reply #2 on: February 14, 2021, 07:38:09 PM »
Perturbation theory? Where that doesn't work, CPU processing with BigNums

Offline 3DickUlus

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Re: About this Precision thing
« Reply #3 on: February 14, 2021, 08:32:57 PM »
needs "on demand" precision a.k.a. dynamic arbitrary precision ???

Offline unassigned

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Re: About this Precision thing
« Reply #4 on: February 15, 2021, 04:13:53 AM »
removed


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