Is there a way to render faster

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Offline Nasko

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« on: February 15, 2020, 05:59:32 PM »
Hello everyone!
I have been wondering for a while, is there a way to speed up rendering for animations in Mandelbulb3D?
If you need any clarification i will try and give a better explanation.

Thanks in advance  :thumbs:


Linkback: https://fractalforums.org/noobs-corner/76/is-there-a-way-to-render-faster/3319/
Nasko

Offline hobold

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« Reply #1 on: February 15, 2020, 06:50:36 PM »
Firstly, the software itself is crafted quite well. I don't think there is much potential left for a small program change to yield big speedups.

Secondly, if your question is aiming more at choosing rendering parameters for speed without sacrificing image quality, then someone more familiar with this program might indeed be able to help you.

Thirdly, you can throw more hardware at the problem: network rendering on multiple computers, or GPU computing on a high end graphics card. But such an investment in computing machinery probably isn't a practical option, I guess?

And lastly, if I completely missed the point of your question, please correct me. :)

Offline Nasko

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« Reply #2 on: February 15, 2020, 07:33:10 PM »
.
« Last Edit: February 15, 2020, 07:43:20 PM by Nasko »

Offline Nasko

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« Reply #3 on: February 15, 2020, 07:42:58 PM »
Firstly, the software itself is crafted quite well. I don't think there is much potential left for a small program change to yield big speedups.

Secondly, if your question is aiming more at choosing rendering parameters for speed without sacrificing image quality, then someone more familiar with this program might indeed be able to help you.

Thirdly, you can throw more hardware at the problem: network rendering on multiple computers, or GPU computing on a high end graphics card. But such an investment in computing machinery probably isn't a practical option, I guess?

And lastly, if I completely missed the point of your question, please correct me. :)

You are 100% correct!

But, i cant find the download site...

Offline Taojoe

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« Reply #4 on: February 17, 2020, 12:34:17 PM »

...Thirdly, you can throw more hardware at the problem: network rendering on multiple computers, or GPU computing on a high end graphics card. But such an investment in computing machinery probably isn't a practical option, I guess?

Regarding the reference to network rendering on multiple computers - for Mandelbulb3D - how would you set that up?


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