(Question) Workload of OpenCL

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Offline Micha1982

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« Reply #15 on: May 06, 2018, 05:03:48 PM »
Same settings with DOF disabled...makes it a bit better, not much but however, I am interested in the next update and the changes :)

Offline Micha1982

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« Reply #16 on: May 07, 2018, 04:56:22 AM »
At the moment I am trying around with the dev-version on Fb from tonight, if it contains the improvement, then there is no difference measureable by me actually...it seems to be minimal slower than before at all. The marked gpu-load is with DOF-on and the settings are exactly the same, 20 frames of Aboxmod_001 in 1920x1080. However, I am now going to try around with some other things in this version...

Edit: have to check and compare this, but it seems to me that removing keyframes from animationdock works much more "fluid"/better in this version...
« Last Edit: May 07, 2018, 06:19:41 AM by Micha1982 »

Offline mclarekin

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« Reply #17 on: May 07, 2018, 06:42:02 AM »
This is weird, I just tested Fragmentarium where Windows Task Manager has GPU - 1 running at 60 - 70%. With Mandelbulber it is 0.0% (after an initial spike in the chart sometimes).  It almost looks like it tries GPU - 1 then reverts to GPU - 0???. I will investigate some more.

Offline mclarekin

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« Reply #18 on: May 08, 2018, 03:41:14 AM »
Buddhi solved this for me, I had to change top right chart to compute-1 to see results. And I also installed GPU-Z. I can now see that both GPU's can run up to 100% with openCL

Offline Micha1982

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« Reply #19 on: May 12, 2018, 02:05:36 PM »
My actual animation also has a good gpu load above 80% all the time, often 100%.


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