(Question) Rotate a bulb with keyframes animation

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Offline Tas_mania

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« on: September 29, 2018, 02:01:06 PM »
I have the latest MDBB2 without OCL. I would like to rotate a bulb 360degrees on the horizontal plane. Would it be best to use camera to rotate around object or rotate the object? I need a smooth animation.

Offline Tas_mania

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« Reply #1 on: September 30, 2018, 08:17:59 AM »
I can answer my own question. I rotated the camera 12 keyframes using 30 frames per keyframe. This gives 360 which is probably the number of degrees. I used the 'yaw' either Left or Right, it doesn't matter which way you go because it's reversible in Gimp.
I used 'rotate around target' and 'straight rotation' from the drop-down menus.

I'm now rendering 360 frames which will take about 14 hours. That's because I'm using the last MDBB without openCL because I want to use custom materials.

Offline buddhi

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« Reply #2 on: September 30, 2018, 10:19:14 PM »
Hi
It is good that you have figured out how to make desired animation.

You can download the latest version (released for testing) to use all material capabilities with OpenCL. Download links are here: https://github.com/buddhi1980/mandelbulber2/releases/tag/2.15-alpha3

Offline Tas_mania

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« Reply #3 on: October 01, 2018, 05:46:20 AM »
Congratulations buddhi and team for achieving OpenCL capability. You guys are saving electricity around the world by making rendering faster.  :thumbs: :thumbs: :thumbs:


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