Open CL working like a beauty

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Offline buddhi

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« Reply #30 on: February 01, 2020, 11:10:50 AM »
It also works fine for me. Have you tried to delete NVidia OpenCL cache?
Delete /home/username/.nv directory
or go to Program Preferences / OpenCL / and check "Disable OpenCL cache" just for one render (it will also clear NVidia OpenCL cache)

Offline mclarekin

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« Reply #31 on: February 01, 2020, 11:16:58 AM »
@ buddhi, thanks for checking

@ manuel, BTW  i like this version of imaginary best, because i am getting little scator minibrots

Code: [Select]
# Mandelbulber settings file
# version 2.21
# only modified parameters
[main_parameters]
aux_light_intensity_1 1;
aux_light_position_1 1 -3 -2;
bailout 1000;
camera -0.5418739485113663 -1.251700039568829 0.3980934040413695;
camera_distance_to_target 1.258453011512756;
camera_rotation -2.538997865363102 6.155174366828816 0.0197734090142349;
camera_top -0.004405074329328146 -0.1071315664116258 0.9942350943304831;
DE_thresh 0.0003;
fill_light_color 6c00 5300 6c00;
flight_last_to_render 0;
formula_1 173;
fov 20.96;
image_height 540;
image_proportion 4;
image_width 960;
iteration_threshold_mode true;
keyframe_last_to_render 0;
limit_min -10 0 -10;
limits_enabled true;
main_light_alpha 84;
main_light_beta 0;
main_light_intensity 1.4;
main_light_visibility_size 2;
mat1_is_defined true;
mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
N 152;
shadows_cone_angle 3;
target -0.4864466548047029 -0.001730116468514176 0.5330266788199555;
use_default_bailout false;
[fractal_1]
transf_function_enabled_false true;

Offline mfg

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« Reply #32 on: February 01, 2020, 06:37:03 PM »
Removed cache and it is back, thank you.
However, still the dark region on the left. (picture attached)

Thanks again for your help.
mfg

Offline mclarekin

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« Reply #33 on: February 02, 2020, 12:18:05 AM »
set lighting up like attached example

Code: [Select]
# Mandelbulber settings file
# version 2.21
# only modified parameters
[main_parameters]
aux_light_intensity_1 1;
aux_light_position_1 1 -3 -2;
bailout 1000;
camera -0.7 -5 0;
camera_distance_to_target 5;
camera_rotation -0.3 0 0.0004009397527962243;
camera_top 6.997622865371415e-06 -3.66398024783438e-08 0.9999999999755159;
DE_thresh 0.0003;
fill_light_color ff00 ff00 ff00;
flight_last_to_render 0;
formula_1 152;
fov 20.96;
image_height 540;
image_proportion 4;
image_width 960;
iteration_threshold_mode true;
keyframe_last_to_render 0;
limit_min -10 0 -10;
limits_enabled true;
main_light_alpha 90;
main_light_beta 0;
mat1_is_defined true;
mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
target -0.6738201808429021 -6.853876286605498e-05 0;
[fractal_1]
IFS_rotation_enabled true;
[fractal_2]
IFS_rotation_enabled true;
[fractal_3]
IFS_rotation_enabled true;
[fractal_4]
IFS_rotation_enabled true;

Offline mclarekin

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« Reply #34 on: February 02, 2020, 12:44:12 AM »
an imag julia

Code: [Select]
# Mandelbulber settings file
# version 2.21
# only modified parameters
[main_parameters]
aux_light_intensity_1 1;
aux_light_position_1 1 -3 -2;
background_3_colors_enable false;
background_color_1 3600 5500 3000;
bailout 1000;
camera -0.09271031095050999 -6.029295679877644 -0.005650346303960302;
camera_distance_to_target 0.1831977527323937;
camera_rotation -0.809569857321518 0.1472029586415932 -0.0005672117500616154;
camera_top -4.619906290456786e-05 -0.002568777135575388 0.9999966996193909;
DE_factor 0.7246692264613798;
DE_thresh 0.0003;
detail_level 0.125;
fill_light_color ff00 ff00 ff00;
flight_last_to_render 0;
formula_1 173;
formula_2 1611;
formula_stop_iteration_2 1;
fov 20.96;
fractal_enable_2 false;
image_proportion 2;
iteration_threshold_mode true;
julia_c -0.5380711708842616 -0.0005243907529561831 0.6076075836037756;
julia_mode true;
keyframe_last_to_render 0;
limit_min -10 0 -10;
limits_enabled true;
main_light_alpha 84;
main_light_beta 0;
main_light_intensity 5.4;
main_light_visibility_size 2;
mat1_is_defined true;
mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
N 27;
shadows_cone_angle 3;
target -0.09012188375052235 -5.846116818860366 -0.005179679497767711;
view_distance_max 277.8062867805253;
[fractal_1]
analyticDE_offset_1 -3.096;
transf_function_enabled_false true;
transf_scaleA_1 0.3;
[fractal_2]
transf_function_enabled_false true;

Offline mfg

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« Reply #35 on: February 02, 2020, 03:02:47 AM »
set lighting up like attached example

I agree your settings code somewhat disguise the problem. But moving the source around makes it clear that the illumination is different from -1 onwards with respect to the rest of the render.


Offline mfg

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« Reply #36 on: February 02, 2020, 03:06:38 AM »
an imag julia

Your settings for dynamic space are wonderful!
Nice image!


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