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Author Topic:  depth of field problem  (Read 561 times)

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Offline Tsarvek

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depth of field problem
« on: May 05, 2018, 12:21:14 AM »
Hi All
It's been a long time since I used Mb3D, I'm making animations, andam running into a problem with the depth of field.  when an object gets close to the camera, it gits sliced through at a given distance from the camera.  ho do nI stop this.  I want to fly through the fractal bulbs, but this flaw ruins that effect.  any solutions??  Thanks T'sarvek >:D

Linkback: https://fractalforums.org/index.php?topic=1293.0

Offline muinami

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Re: depth of field problem
« Reply #1 on: August 17, 2018, 06:36:21 PM »
Hi, yeah you will want to change the view distance in accordance to how close you are to the geometry. As the scale changes and along with it the fog the closer you get to stuff.
So in navigator window change the view distance, I think it's at the bottom left of the window


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