### Divide iteration

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#### mdudley

• Fractal Phenom
• Posts: 44

#### Divide iteration

« on: September 17, 2018, 10:20:37 PM »
If I understand the math in the color setup box,  you have a set of colors in the palette, which repeat continuously.  Then you have a iteration divide constant, which divides the iteration count down before indexing the palette array.

That is the color selected will be

@color[int(($iteration/$divide_constant)%pallet_size)] -- (Perl code, % is the modulo operator)

What I don't understand is the significance of having a divisor that is less than one, like .1, or .01.  It seems that if you apply such a constant to the above formula you will get a different color for each consecutive number, but just in a different order than if you used 1.

What is the purpose of that? Or am I missing something?

Marshall

• 3f
• Posts: 1681

#### Re: Divide iteration

« Reply #1 on: September 17, 2018, 10:48:45 PM »
<1 is mainly useful for distance rendering to get enough color variation.

#### Dinkydau

• Fractal Furball
• Posts: 217

#### Re: Divide iteration

« Reply #2 on: September 20, 2018, 10:06:39 PM »
If you use a gradient in which the color change is very gradual you can use a divisor less than 1 to make it change in color faster. Kalles Fraktaler achieves this by dividing the iteration count, while I think Mandel Machine and Fractal eXtreme do it by stretching or shrinking the gradient itself.

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