RGBYWBurt's BisectorMooring
Burt's Bisector
Previous Image | Next Image
Description: While digging around in some old Amiga code I found some old fractals and got this one working in FragM, I think it's new(ish) as I haven't seen it anywhere else,
zn+1=-zn3+zn2+zn1+0
you can find the formula and some discussion about it here https://fractalforums.org/fractal-mathematics-and-new-theories/28/is-there-a-name-for-this-fractal/2748

@marcm200 thanks for the help naming this one  :thumbs:


Stats:
Views: 29
Total Favorities: 0 View Who Favorited
Filesize: 2.54MB
Height: 3840 Width: 2800
Keywords: Fragmentarium GLSL 
Posted by: 3DickUlus April 21, 2019, 08:06:26 AM

Rating: ***** by 2 members.
Total Likes: 2

Image Linking Codes
BB Thumbnail Image Code
BB Medium Image Code
Direct Link
0 Members and 1 Guest are viewing this picture.

Comments (2) rss

marcm200
Fractal Furball
***
Offline Offline

Posts: 220



View Profile
April 21, 2019, 08:37:55 AM
Nice! Very interesting (and surprising to me) to see how complex an image you could create from a simple black and white template in the discussion.
3DickUlus
3e
*****
Offline Offline

Posts: 1105



View Profile WWW
April 21, 2019, 09:21:23 AM
tnx :D

this fractal is actually a bit boring by itself, the images in the discussion of the default base shape shows how very little detail there is, just a thin line with a few bumps and bends, it's the mapping of colors to gradient angles and summing that brings out the beauty of this one, I think it's called 'triangle average' on the outside and 'summing' for the interior.

and if it wasn't for the billiant math heads here I wouldn't be making such nice pics ;) thank you all !!!

Return to Gallery


Powered by SMF Gallery Pro