RGBYWBurt's BisectorMooring
Burt's Bisector
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Description: While digging around in some old Amiga code I found some old fractals and got this one working in FragM, I think it's new(ish) as I haven't seen it anywhere else,
you can find the formula and some discussion about it here https://fractalforums.org/fractal-mathematics-and-new-theories/28/is-there-a-name-for-this-fractal/2748

@marcm200 thanks for the help naming this one  :thumbs:

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Filesize: 2.54MB
Height: 3840 Width: 2800
Keywords: Fragmentarium GLSL 
Posted by: 3DickUlus April 21, 2019, 08:06:26 AM

Rating: ***** by 3 members.
Total Likes: 2

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Comments (3) rss

Fractal Freak
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April 21, 2019, 08:37:55 AM
Nice! Very interesting (and surprising to me) to see how complex an image you could create from a simple black and white template in the discussion.
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April 21, 2019, 09:21:23 AM
tnx :D

this fractal is actually a bit boring by itself, the images in the discussion of the default base shape shows how very little detail there is, just a thin line with a few bumps and bends, it's the mapping of colors to gradient angles and summing that brings out the beauty of this one, I think it's called 'triangle average' on the outside and 'summing' for the interior.

and if it wasn't for the billiant math heads here I wouldn't be making such nice pics ;) thank you all !!!
Fractal Friar
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September 13, 2019, 04:58:44 PM

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