Buffalo BulbRiemann' s fragmentsQuadray
Riemann' s fragments
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Description: Fragmentarium 2.5

From Sabine and Mclarekin here - https://fractalforums.org/fragmentarium/17/attempting-to-port-riemann-to-fragmentarium/2263

thanks for playthings : )

Code: [Select]
#preset Default
FOV = 0.3446475
Eye = 1.418009,-3.452624,2.510964
Target = -1.768143,5.178673,-3.518044
Up = -0.1646809,0.5232471,0.8361241
EquiRectangular = false
Gamma = 0.8932103
ToneMapping = 5
Exposure = 0.6522
Brightness = 0.9720373
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 2.5
DepthToAlpha = false
ShowDepth = false
DepthMagnitude = 1
Detail = -3.681788
FudgeFactor = 0.0296384
NormalBackStep = 10
CamLight = 1,0.8352941,0.627451,1.288591
BaseColor = 1,0.8039216,0.4901961
OrbitStrength = 1
X = 1,1,1,0.7060367
Y = 0.01960784,0.4196078,0.6666667,0.4002625
Z = 1,0.3333333,0.02745098,1
R = 0.2431373,0.3176471,0.2470588,0.5036113
BackgroundColor = 0.1137255,0.1921569,0.2470588
GradientBackground = 1.231231
CycleColors = true
Cycles = 4.964748
EnableFloor = true NotLocked
FloorNormal = -0.0245847,-0.2956811,1
FloorHeight = -2.067021
FloorColor = 0.2470588,0.2901961,0.3803922
FocalPlane = 5.72792
Aperture = 0.0543406
InFocusAWidth = 0.7480597
DofCorrect = true
ApertureNbrSides = 7
ApertureRot = 0
ApStarShaped = false
Bloom = true
BloomIntensity = 0.1066847
BloomPow = 1.35514
BloomTaps = 15
BloomStrong = 1
RefineSteps = 4
MaxRaySteps = 5000
MaxDistance = 67.10605
Dither = 1
DetailAO = -0.0552632
coneApertureAO = 0.1933373
maxIterAO = 46
FudgeAO = 0.9405941
AO_ambient = 1.064366
AO_camlight = 0.7981408
AO_pointlight = 1.445703
AoCorrect = 0.3280794
Specular = 0.5298361
SpecularExp = 11.37124
AmbiantLight = 0.509804,0.6235294,1,0.1644022
Reflection = 0.4627451,0.4078431,0.3529412
ReflectionsNumber = 2
SpotGlow = true
SpotLight = 0.9607843,0.8784314,0.7137255,4.111641
LightPos = -1.278296,-2.689747,-4.207723
LightSize = 0
LightFallOff = 0.6947228
LightGlowRad = 1.139879
LightGlowExp = 0.6518817
HardShadow = 1
ShadowSoft = 4.112903
ShadowBlur = 0.0233957
perf = false
SSS = false
sss1 = 0.1
sss2 = 0.5
HF_Fallof = 0.2526314
HF_Const = 0.0604651
HF_Intensity = 0.0255034
HF_Dir = 0,0,1
HF_Offset = -3.44504
HF_Color = 0.7843137,0.8784314,0.9254902,0.7052846
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_FogIter = 1
HF_CastShadow = false
EnCloudsDir = false
CloudDir = 0,0,1
CloudScale = 1
CloudFlatness = 0
CloudTops = 1
CloudBase = -1
CloudDensity = 1
CloudRoughness = 1
CloudContrast = 1
CloudColor = 0.65,0.68,0.7
CloudColor2 = 0.07,0.17,0.24
SunLightColor = 0.7,0.5,0.3
Cloudvar1 = 0.99
Cloudvar2 = 1
CloudIter = 5
CloudBgMix = 1
WindDir = 0,0,1
WindSpeed = 1
b = 0
c = 1
imax = 18
ColorIterations = 5
scale = -4.387352
ssh = -2.100906
tsh = 0.260274
shift = 0.4339251,-1.012492,0.2761341
DEScale = -2.081686
DEOffset2 = 2.740642
#endpreset

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Views: 68
Total Favorities: 0 View Who Favorited
Filesize: 124.31kB
Height: 1080 Width: 1920
Discussion Topic: View Topic
Keywords: timemit fragmentarium riemann 
Posted by: timemit November 15, 2018, 08:25:02 PM

Rating: **** by 2 members.
Total Likes: 2

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Comments (1) rss

Sabine62
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Posts: 662


It's just a jump to the left...


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November 16, 2018, 03:26:16 PM
Lovely work, Tim, especially with the horrid DE you had to contend with!  :thumbs:

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