| Fragmentarium v2.0.0 | ||||
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| Description: Intro An integrated environment for exploring GPU pixel graphics. Created by Mikael Hvidtfeldt Christensen with ideas and code from FractalForums users contributed over the last number of years. Licensed and distributed under the LPGL or GPL license. Notice: some fragment (GLSL) shaders are copyright by other authors, and may carry other licenses. Please check the fragment file header before redistributing. Acknowledgement This is derived from Mikael Hvidtfeldt Christensen's Fragmentarium representing a compilation of features and fixes contributed by many users at FractalForums.com over 3-4 years. Much of the inspiration and formulas for Fragmentarium came from the community at FractalForums.com, including Tom Beddard, Jan Kadlec, I?igo Quilez, Buddhi, Jesse, and others. Special thanks goes out to Knighty and Kali for their great fragments. All fragments should include information about their origins - please notify me, if I made any mis-attributions. The icons used are part of the Everaldo: Crystal project. Fragmentarium is built using the Qt cross-platform GUI framework. Translations by Fractal Forums users: Russian Crist-JRoger Russian SCORPION German Sabine Dutch Sabine Notes This is the first stable v2.0 release, these packages need testing. Needs testing : Fragmentarium v2.0.0 OSX 10.11 XCode 7.3 Qt-5.9.1 OpenEXR-2.2.0 Installs to /usr/local : Fragmentarium v2.0.0 Ubuntu 14.04.5 LTS Qt-5.7.1 OpenEXR-2.2.0 Installs to /usr/local : Fragmentarium v2.0.0 SuSE Leap 42.2 RPM Qt-5.6.2 OpenEXR-2.2.0 Windows version: Fragmentarium v2.0.0 xp, 7, 8, 10Qt-5.6.2 (dlls included) OpenEXR 2.1 (static linked) The download URL for this post is the Windows version, installed with all required files in a folder and zipped with windows 7-zip program Keywords: Fragmentarium windows OSX linux executable Posted by: 3DickUlus September 17, 2017, 09:51:59 PM Linking Codes
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