Mandelbulb3d V1.9.9
Mandelbulb3Dv199.zip
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Description: I thought it may be already time for a new release, as there are some really major improvemens on point-cloud-export, and I'm not sure how many spare time I will find in the next weeks for further additions.

What's new:
 - Point-Cloud-export:
    - major increase of sampling-quality
    - minor speed-increase (is compensated by generating more samples)
    - jitter-option to improve sampling of round shapes, usually gives good results at high
      volumetric resulutions > 1000
    - option to generate normal vectors (is not the same as approximating the normals on the final mesh)
    - display elapsed time
 - Progressbar for the BulbTracer-preview
 - renamed the "MeshGen"-button back to "BulbTracer" (which was always the intended name)
 - updated the huge JIT-formula.pack ("EM_JIT_M3Formulas") from Alef from fractalforums.com
 - Added the missing formulas to the distribution: JosKn-KleinIFS, JosKn-ModIFS, K-TowerIFS
 
Cheers!

Andreas
Posted by: Fractalforums Team September 01, 2017, 11:30:53 AM


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reallybigname
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Hey, it's me.


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July 13, 2019, 05:00:06 AM
Thanks for continuing to work on this project!  I used to make a lot of fractal imagery with versions of Mandelbulb 3D over the years. Recently, I haven't been rendering fractals... However, I have kept up to date with the new releases and downloaded them! See, I've been exporting some of my stuff to 3D meshes for 3D printing!

I'm back on here now though, so I'm gonna have to do something new and impressive! With the new version, I should have some fun! Maybe I'll discover some new lifeforms... again...
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#reallybigname
Lea 1951
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March 15, 2019, 10:41:31 PM
I am going to give this software a go again.
Thanks!
Having a rough day?
Place your hand over your heart.
Feel that? It's called purpose.
You're here for a reason,
Never give up!
admaxtv
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April 24, 2018, 04:37:53 AM
Hello,

I love this program! So much fun.   I don't want to sound like a brat, but I'm running a dual xeon workstation with 72 threads.  You program only recognize 36 (even if I change it to 64).  Is there a way to make my system use all thread while rendering?   Thanks


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