INCENDIA don,t support any computers and don't work in windows 10

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Offline hgjf2

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« on: June 02, 2019, 11:47:19 AM »
I can't open incendia due occur error "pbuffer not accepted" due i banned from this program

Linkback: https://fractalforums.org/incendia/61/incendia-don-t-support-any-computers-and-dont-work-in-windows-10/2857/
« Last Edit: June 02, 2019, 03:13:02 PM by hgjf2 »

Offline 3DickUlus

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« Reply #1 on: June 02, 2019, 09:55:39 PM »
Common reasons for pbuffer failure:

1.    not requesting Pbuffer support in the original render context. This requires the wgl pixel format extension, which requires another, initial, context just to get the extension functions (you can close that context when done)

2.    not creating a pbuffer with the exact same pixel format that your original context is for (including double buffering, etc) – alternately, not creating a correct second context for the pbuffer

3.    not using wglShareLists between the contexts when you use a pbuffer in a separate context

4.    not using the right DC/RC combination when making contexts current

5.    assuming state that does not transfer over between contexts, such as enables, array pointers, or fences (to name a few)


update your drivers and/or gfx card
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Offline Softology

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« Reply #2 on: June 03, 2019, 11:02:03 PM »
Works fine here on Windows 10.

What sort of GPU do you have?  Make sure you have the latest drivers.  That fixes 99% of bugs when users report GPU/Shader/OpenCL issues with my software.


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