### Folding Menger the "DB" way: A study of structures

• 20 Replies
• 725 Views

0 Members and 1 Guest are viewing this topic.

#### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #15 on: December 13, 2018, 06:06:40 AM »
Structure 10

Code: [Select]
FOV = 0.6141732Eye = 2.074844,1.700016,-0.0014981Target = -3.917536,2.953686,0.0403495Up = 0.2004772,0.9582922,-0.001094EquiRectangular = falseGamma = 1ToneMapping = 3Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 1AntiAliasScale = 1.5DepthToAlpha = trueDetail = -7FudgeFactor = 0.027027NormalBackStep = 1CamLight = 1,1,1,0BaseColor = 1,1,1OrbitStrength = 0.5X = 0.5,0.6,0.6,0.0810811Y = 1,0.6,0,-0.2Z = 0.8,0.78,1,-0.0810811R = 0.4,0.7,1,-0.1376147BackgroundColor = 0.278431,0.278431,0.419608GradientBackground = 2.2CycleColors = trueCycles = 0.2EnableFloor = falseFloorNormal = 0,0,1FloorColor = 1,1,1UseDeltaDE = falseDEScale = 1e-07Bailout = 200Sphere = falseIterations = 10Scale = 2.235294RotVector = 1,0,0RotAngle = 0Offset = 2.256637,2.964602,2.787611fo = 0.8333333,0.8611111,0.875g = 0.1846154,0.1891892,0.1846154Serial = trueInvertC = -1,-1,-1Bloom = falseBloomIntensity = 0LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -6.336842coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 2AoCorrect = 0Specular = 0.08SpecularExp = 250AmbiantLight = 1,1,1,2Reflection = 0.5098039,0.5098039,0.5098039ReflectionsNumber = 0SpotGlow = falseLightSize = 0LightFallOff = 0LightGlowRad = 0LightGlowExp = 0.531915HardShadow = 0.5ShadowSoft = 1HF_Fallof = 0.0005HF_Const = 0.075HF_Intensity = 0.70313HF_Dir = 0,1,0HF_Offset = 0HF_Color = 0.145098,0,0,2.26416HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 0.72855CloudTops = 2.258CloudBase = -1.1476CloudDensity = 0.34483CloudRoughness = 0.8421CloudContrast = 10CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0.0025InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 4MaxRaySteps = 512MaxDistance = 8Dither = 1Glow = 1,1,1,0GlowMax = 20SpotLight = 1,1,1,2LightPos = 3.33333,0,1.42857FloorHeight = 0HF_FogIter = 1CloudFlatness = 0
Fragmentarium is not a toy, it is a very versatile tool that can be used to make toys #### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #16 on: December 13, 2018, 06:09:48 AM »
Structure 11

Code: [Select]
FOV = 0.5354331Eye = 2.100756,1.796754,0.187459Target = 1.773696,0.8556298,0.0944919Up = 0.3110342,-0.1074194,-0.0067984EquiRectangular = falseGamma = 1ToneMapping = 2Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 1AntiAliasScale = 1.5DepthToAlpha = falseDetail = -7FudgeFactor = 0.027027NormalBackStep = 1CamLight = 1,1,1,2BaseColor = 1,1,1OrbitStrength = 0.4366197X = 0.5,0.6,0.6,-0.0990991Y = 1,0.6,0,0.1818182Z = 0.8,0.78,1,0.4054054R = 0.4,0.7,1,-0.3027523BackgroundColor = 0.5294118,0.5294118,0.8078431GradientBackground = 0.8CycleColors = falseCycles = 0.1EnableFloor = falseFloorNormal = 0,0,1FloorColor = 1,1,1UseDeltaDE = falseDEScale = 0.0016072Bailout = 20Sphere = falseIterations = 4Scale = 3RotVector = 1,0,0RotAngle = 0Offset = 2.433628,1.283186,0.7522124fo = 1.111111,0.4166667,0.75g = 0.1486486,0.1621622,0.1351351Serial = trueInvertC = -1.530612,2.142857,1.530612Bloom = falseBloomIntensity = 0.25LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -4.5coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 1AoCorrect = 0Specular = 0.0833333SpecularExp = 250AmbiantLight = 1,1,1,1Reflection = 0.5098039,0.5098039,0.5098039ReflectionsNumber = 0SpotGlow = falseLightSize = 0LightFallOff = 0LightGlowRad = 0LightGlowExp = 0.531915HardShadow = 0.5ShadowSoft = 1HF_Fallof = 0.0005HF_Const = 0.075HF_Intensity = 0.70313HF_Dir = 0,1,0HF_Offset = 0HF_Color = 0.145098,0,0,2.26416HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 0.72855CloudTops = 2.258CloudBase = -1.1476CloudDensity = 0.34483CloudRoughness = 0.8421CloudContrast = 10CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 1MaxRaySteps = 2653MaxDistance = 12Dither = 1Glow = 1,1,1,0GlowMax = 233SpotLight = 1,1,1,20LightPos = 8.181818,6.818182,-2.045454FloorHeight = 0HF_FogIter = 1CloudFlatness = 0

#### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #17 on: December 13, 2018, 06:11:09 AM »
Structure 12

Code: [Select]
FOV = 0.5354331Eye = -1.704904,-3.55985,-1.437095Target = -2.636673,-3.181839,-1.396465Up = -0.0314025,-0.0773665,-0.0003584EquiRectangular = falseGamma = 1ToneMapping = 1Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 1AntiAliasScale = 1.5DepthToAlpha = falseDetail = -4FudgeFactor = 0.0675676NormalBackStep = 1CamLight = 1,1,1,2BaseColor = 1,1,1OrbitStrength = 0.5211268X = 0.5,0.6,0.6,-0.4414414Y = 1,0.6,0,0.2181818Z = 0.8,0.78,1,0.5675676R = 0.4,0.7,1,-0.2293578BackgroundColor = 0.278431,0.278431,0.419608GradientBackground = 2.619048CycleColors = trueCycles = 3.2EnableFloor = falseFloorNormal = 0,0,1FloorColor = 1,1,1UseDeltaDE = falseDEScale = 0.0016072Bailout = 200Sphere = falseIterations = 12Scale = 2.235294RotVector = 1,0,0RotAngle = 0Offset = 2.256637,2.964602,2.433628fo = 0.8333333,0.8611111,0.875g = 0.1846154,0.1846154,0.1846154Serial = trueInvertC = 0,1,1Bloom = falseBloomIntensity = 0.25LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -4.5coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 1AoCorrect = 0Specular = 0.0833333SpecularExp = 250AmbiantLight = 1,1,1,1Reflection = 0.5098039,0.5098039,0.5098039ReflectionsNumber = 1SpotGlow = falseLightSize = 0LightFallOff = 0LightGlowRad = 0LightGlowExp = 0.531915HardShadow = 0.5ShadowSoft = 1HF_Fallof = 0.0005HF_Const = 0.075HF_Intensity = 0.70313HF_Dir = -1,1,0HF_Offset = 0HF_Color = 0.145098,0,0,2.26416HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 0.72855CloudTops = 2.258CloudBase = -1.1476CloudDensity = 0.34483CloudRoughness = 0.8421CloudContrast = 10CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 5MaxRaySteps = 3673MaxDistance = 12Dither = 1Glow = 1,1,1,0GlowMax = 233SpotLight = 1,1,1,0.5LightPos = 3.33333,0,1.42857FloorHeight = 0HF_FogIter = 1CloudFlatness = 0

#### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #18 on: December 13, 2018, 06:12:55 AM »
Menger Folds

Code: [Select]
FOV = 0.62536Eye = -4.487192,-4.280184,-6.042053Target = -4.291819,-3.97896,-5.061222Up = 0.5421977,0.5096043,-0.2645061EquiRectangular = falseGamma = 2ToneMapping = 1Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 6AntiAliasScale = 1.5DepthToAlpha = falseDetail = -5FudgeFactor = 0.1NormalBackStep = 1CamLight = 1,1,1,1BaseColor = 1,1,1OrbitStrength = 0.7887324X = 1,1,1,-0.045045Y = 0.345098,0.666667,0,0.6727273Z = 1,0.666667,0,0.3333333R = 0.0784314,1,0.941176,-0.0642202BackgroundColor = 0.607843,0.866667,0.560784GradientBackground = 0.8CycleColors = trueCycles = 2.1EnableFloor = falseFloorNormal = 0,0,0FloorColor = 1,1,1UseDeltaDE = falseDEScale = 0.0016072Bailout = 30.49485Sphere = falseIterations = 8Scale = 3RotVector = 0,1,0RotAngle = 26.34146Offset = 2.256637,2.168142,1.371681fo = 2,1.777778,0g = 0.2972973,0.5405405,1.337838Serial = trueInvertC = -5.285714,-0.3061224,-0.3061224Bloom = falseBloomIntensity = 0.25LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -2coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 1AoCorrect = 0Specular = 0.4SpecularExp = 16AmbiantLight = 1,1,1,1Reflection = 1,1,1ReflectionsNumber = 0SpotGlow = falseLightSize = 0.1LightFallOff = 0LightGlowRad = 0LightGlowExp = 1HardShadow = 0ShadowSoft = 10HF_Fallof = 0.1HF_Const = 0HF_Intensity = 0HF_Dir = 0,0,1HF_Offset = 0HF_Color = 1,1,1,1HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 1CloudTops = 1CloudBase = -1CloudDensity = 1CloudRoughness = 1CloudContrast = 1CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 4MaxRaySteps = 1024MaxDistance = 1000Dither = 1Glow = 1,1,1,0GlowMax = 20SpotLight = 1,1,1,20LightPos = 30,-4.772727,-30FloorHeight = 0HF_FogIter = 1CloudFlatness = 0

#### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #19 on: December 13, 2018, 06:14:10 AM »
Through the looking glass

Code: [Select]
FOV = 0.5354331Eye = -1.472615,2.415009,2.607229Target = -1.631789,2.40196,1.556647Up = -0.0079429,0.521645,-0.0052755EquiRectangular = falseGamma = 1ToneMapping = 1Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 1AntiAliasScale = 1.5DepthToAlpha = falseDetail = -7FudgeFactor = 0.2162162NormalBackStep = 1CamLight = 1,1,1,2BaseColor = 1,1,1OrbitStrength = 0.5211268X = 0.5,0.6,0.6,-0.4414414Y = 1,0.6,0,0.2181818Z = 0.8,0.78,1,0.5675676R = 0.4,0.7,1,-0.2293578BackgroundColor = 0.278431,0.278431,0.419608GradientBackground = 2.619048CycleColors = trueCycles = 3.2EnableFloor = falseFloorNormal = 0,0,1FloorColor = 1,1,1UseDeltaDE = falseDEScale = 0.0016072Bailout = 200Sphere = falseIterations = 12Scale = 2.235294RotVector = 1,0,0RotAngle = 0Offset = 2.256637,2.964602,2.433628fo = 0.8333333,0.8611111,0.875g = 0.1846154,0.1846154,0.1846154Serial = falseInvertC = 0,-1,0Bloom = falseBloomIntensity = 0.25LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -4.5coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 1AoCorrect = 0Specular = 0.0833333SpecularExp = 250AmbiantLight = 1,1,1,1Reflection = 0.5098039,0.5098039,0.5098039ReflectionsNumber = 1SpotGlow = falseLightSize = 0LightFallOff = 0LightGlowRad = 0LightGlowExp = 0.531915HardShadow = 0.5ShadowSoft = 1HF_Fallof = 0.0005HF_Const = 0.075HF_Intensity = 0.70313HF_Dir = 0,1,0HF_Offset = 0HF_Color = 0.145098,0,0,2.26416HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 0.72855CloudTops = 2.258CloudBase = -1.1476CloudDensity = 0.34483CloudRoughness = 0.8421CloudContrast = 10CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 5MaxRaySteps = 3673MaxDistance = 12Dither = 1Glow = 1,1,1,0GlowMax = 233SpotLight = 1,1,1,0.5LightPos = 3.33333,0,1.42857FloorHeight = 0HF_FogIter = 1CloudFlatness = 0

#### 3DickUlus

• • 3f
•      • Posts: 1653 #### Re: Folding Menger the "DB" way: A study of structures

« Reply #20 on: December 13, 2018, 06:15:32 AM »
Temple In The Valley Of The Moon

Code: [Select]
FOV = 0.5354331Eye = -2.922448,6.20441,2.90827Target = -2.372336,6.869394,2.37296Up = -0.3548556,0.5715278,0.3453078EquiRectangular = falseGamma = 1ToneMapping = 4Exposure = 1Brightness = 1Contrast = 1Saturation = 1GaussianWeight = 6.363636AntiAliasScale = 1.5DepthToAlpha = trueDetail = -6FudgeFactor = 0.1081081NormalBackStep = 1CamLight = 1,1,1,0BaseColor = 1,1,1OrbitStrength = 0.4225352X = 0.5,0.6,0.6,-0.0990991Y = 1,0.6,0,0.1818182Z = 0.8,0.78,1,0.4054054R = 0.4,0.7,1,-0.412844BackgroundColor = 0.5294118,0.5294118,0.8078431GradientBackground = 1CycleColors = falseCycles = 0.1EnableFloor = falseFloorNormal = 0,0,1FloorColor = 1,1,1UseDeltaDE = falseDEScale = 0.0016072Bailout = 200Sphere = falseIterations = 10Scale = 2.743802RotVector = 1,0,0RotAngle = 45Offset = 2.053097,2.318584,2.230088fo = 2,2,2g = 0,0,0Serial = falseInvertC = -1,-1,-1Bloom = falseBloomIntensity = 0.25LensFlare = falseFlareIntensity = 0.25FlareSamples = 8FlareDispersal = 0.25FlareHaloWidth = 0.5FlareDistortion = 1DetailAO = -5.010526coneApertureAO = 0.5maxIterAO = 20FudgeAO = 1AO_ambient = 1AO_camlight = 1AO_pointlight = 1.125AoCorrect = 0.1956522Specular = 0SpecularExp = 250AmbiantLight = 1,1,1,0Reflection = 0.5098039,0.5098039,0.5098039ReflectionsNumber = 0SpotGlow = falseLightSize = 0.030303LightFallOff = 0.313253LightGlowRad = 0LightGlowExp = 0HardShadow = 0.5ShadowSoft = 1HF_Fallof = 0.0005HF_Const = 0.075HF_Intensity = 0.70313HF_Dir = 0,1,0HF_Offset = 0HF_Color = 0.145098,0,0,2.26416HF_Scatter = 0HF_Anisotropy = 0,0,0HF_CastShadow = falseCloudScale = 0.72855CloudTops = 2.258CloudBase = -1.1476CloudDensity = 0.34483CloudRoughness = 0.8421CloudContrast = 10CloudColor = 0.65,0.68,0.7SunLightColor = 0.7,0.5,0.3WindDir = 0,0,1WindSpeed = 1AutoFocus = falseFocalPlane = 1Aperture = 0InFocusAWidth = 0ApertureNbrSides = 5ApertureRot = 0ApStarShaped = falseBloomPow = 2BloomTaps = 4RefineSteps = 4MaxRaySteps = 3469MaxDistance = 12Dither = 1Glow = 1,1,1,0GlowMax = 233SpotLight = 1,1,1,20LightPos = -2.707273,6.578182,2.717273FloorHeight = 0HF_FogIter = 1CloudFlatness = 0

### Similar Topics ###### Folding Menger the "DB" way

Started by 3DickUlus on Code Snippets (fragments)

7 Replies
336 Views March 09, 2019, 06:27:12 AM
by 3DickUlus ###### "Hidden Structures of the Mandelbrot and Julia Sets"

Started by PieMan597 on Fractal movie gallery

0 Replies
467 Views September 04, 2017, 07:13:23 PM
by PieMan597 ###### Dark Matter Menger--"Anthony"--3D Fractals & Music

Started by Paigan0 on Fractal movie gallery

3 Replies
188 Views January 01, 2019, 01:13:59 PM
by Sabine62 ###### Menger fractal "Through time and space"

Started by Nintendokater on Fractal Image Gallery

0 Replies
294 Views April 12, 2019, 06:07:31 PM
by Nintendokater  November 16, 2018, 08:52:10 PM