Folding Menger the "DB" way: A study of structures

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Offline 3DickUlus

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« Reply #15 on: December 13, 2018, 06:06:40 AM »
Structure 10

Code: [Select]
FOV = 0.6141732
Eye = 2.074844,1.700016,-0.0014981
Target = -3.917536,2.953686,0.0403495
Up = 0.2004772,0.9582922,-0.001094
EquiRectangular = false
Gamma = 1
ToneMapping = 3
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
DepthToAlpha = true
Detail = -7
FudgeFactor = 0.027027
NormalBackStep = 1
CamLight = 1,1,1,0
BaseColor = 1,1,1
OrbitStrength = 0.5
X = 0.5,0.6,0.6,0.0810811
Y = 1,0.6,0,-0.2
Z = 0.8,0.78,1,-0.0810811
R = 0.4,0.7,1,-0.1376147
BackgroundColor = 0.278431,0.278431,0.419608
GradientBackground = 2.2
CycleColors = true
Cycles = 0.2
EnableFloor = false
FloorNormal = 0,0,1
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 1e-07
Bailout = 200
Sphere = false
Iterations = 10
Scale = 2.235294
RotVector = 1,0,0
RotAngle = 0
Offset = 2.256637,2.964602,2.787611
fo = 0.8333333,0.8611111,0.875
g = 0.1846154,0.1891892,0.1846154
Serial = true
InvertC = -1,-1,-1
Bloom = false
BloomIntensity = 0
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -6.336842
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 2
AoCorrect = 0
Specular = 0.08
SpecularExp = 250
AmbiantLight = 1,1,1,2
Reflection = 0.5098039,0.5098039,0.5098039
ReflectionsNumber = 0
SpotGlow = false
LightSize = 0
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 0.531915
HardShadow = 0.5
ShadowSoft = 1
HF_Fallof = 0.0005
HF_Const = 0.075
HF_Intensity = 0.70313
HF_Dir = 0,1,0
HF_Offset = 0
HF_Color = 0.145098,0,0,2.26416
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 0.72855
CloudTops = 2.258
CloudBase = -1.1476
CloudDensity = 0.34483
CloudRoughness = 0.8421
CloudContrast = 10
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0.0025
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 4
MaxRaySteps = 512
MaxDistance = 8
Dither = 1
Glow = 1,1,1,0
GlowMax = 20
SpotLight = 1,1,1,2
LightPos = 3.33333,0,1.42857
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0

Offline 3DickUlus

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« Reply #16 on: December 13, 2018, 06:09:48 AM »
Structure 11

Code: [Select]
FOV = 0.5354331
Eye = 2.100756,1.796754,0.187459
Target = 1.773696,0.8556298,0.0944919
Up = 0.3110342,-0.1074194,-0.0067984
EquiRectangular = false
Gamma = 1
ToneMapping = 2
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
DepthToAlpha = false
Detail = -7
FudgeFactor = 0.027027
NormalBackStep = 1
CamLight = 1,1,1,2
BaseColor = 1,1,1
OrbitStrength = 0.4366197
X = 0.5,0.6,0.6,-0.0990991
Y = 1,0.6,0,0.1818182
Z = 0.8,0.78,1,0.4054054
R = 0.4,0.7,1,-0.3027523
BackgroundColor = 0.5294118,0.5294118,0.8078431
GradientBackground = 0.8
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,1
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 0.0016072
Bailout = 20
Sphere = false
Iterations = 4
Scale = 3
RotVector = 1,0,0
RotAngle = 0
Offset = 2.433628,1.283186,0.7522124
fo = 1.111111,0.4166667,0.75
g = 0.1486486,0.1621622,0.1351351
Serial = true
InvertC = -1.530612,2.142857,1.530612
Bloom = false
BloomIntensity = 0.25
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -4.5
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 1
AoCorrect = 0
Specular = 0.0833333
SpecularExp = 250
AmbiantLight = 1,1,1,1
Reflection = 0.5098039,0.5098039,0.5098039
ReflectionsNumber = 0
SpotGlow = false
LightSize = 0
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 0.531915
HardShadow = 0.5
ShadowSoft = 1
HF_Fallof = 0.0005
HF_Const = 0.075
HF_Intensity = 0.70313
HF_Dir = 0,1,0
HF_Offset = 0
HF_Color = 0.145098,0,0,2.26416
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 0.72855
CloudTops = 2.258
CloudBase = -1.1476
CloudDensity = 0.34483
CloudRoughness = 0.8421
CloudContrast = 10
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 1
MaxRaySteps = 2653
MaxDistance = 12
Dither = 1
Glow = 1,1,1,0
GlowMax = 233
SpotLight = 1,1,1,20
LightPos = 8.181818,6.818182,-2.045454
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0

Offline 3DickUlus

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« Reply #17 on: December 13, 2018, 06:11:09 AM »
Structure 12

Code: [Select]
FOV = 0.5354331
Eye = -1.704904,-3.55985,-1.437095
Target = -2.636673,-3.181839,-1.396465
Up = -0.0314025,-0.0773665,-0.0003584
EquiRectangular = false
Gamma = 1
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
DepthToAlpha = false
Detail = -4
FudgeFactor = 0.0675676
NormalBackStep = 1
CamLight = 1,1,1,2
BaseColor = 1,1,1
OrbitStrength = 0.5211268
X = 0.5,0.6,0.6,-0.4414414
Y = 1,0.6,0,0.2181818
Z = 0.8,0.78,1,0.5675676
R = 0.4,0.7,1,-0.2293578
BackgroundColor = 0.278431,0.278431,0.419608
GradientBackground = 2.619048
CycleColors = true
Cycles = 3.2
EnableFloor = false
FloorNormal = 0,0,1
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 0.0016072
Bailout = 200
Sphere = false
Iterations = 12
Scale = 2.235294
RotVector = 1,0,0
RotAngle = 0
Offset = 2.256637,2.964602,2.433628
fo = 0.8333333,0.8611111,0.875
g = 0.1846154,0.1846154,0.1846154
Serial = true
InvertC = 0,1,1
Bloom = false
BloomIntensity = 0.25
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -4.5
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 1
AoCorrect = 0
Specular = 0.0833333
SpecularExp = 250
AmbiantLight = 1,1,1,1
Reflection = 0.5098039,0.5098039,0.5098039
ReflectionsNumber = 1
SpotGlow = false
LightSize = 0
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 0.531915
HardShadow = 0.5
ShadowSoft = 1
HF_Fallof = 0.0005
HF_Const = 0.075
HF_Intensity = 0.70313
HF_Dir = -1,1,0
HF_Offset = 0
HF_Color = 0.145098,0,0,2.26416
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 0.72855
CloudTops = 2.258
CloudBase = -1.1476
CloudDensity = 0.34483
CloudRoughness = 0.8421
CloudContrast = 10
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 5
MaxRaySteps = 3673
MaxDistance = 12
Dither = 1
Glow = 1,1,1,0
GlowMax = 233
SpotLight = 1,1,1,0.5
LightPos = 3.33333,0,1.42857
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0

Offline 3DickUlus

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« Reply #18 on: December 13, 2018, 06:12:55 AM »
Menger Folds

Code: [Select]
FOV = 0.62536
Eye = -4.487192,-4.280184,-6.042053
Target = -4.291819,-3.97896,-5.061222
Up = 0.5421977,0.5096043,-0.2645061
EquiRectangular = false
Gamma = 2
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 6
AntiAliasScale = 1.5
DepthToAlpha = false
Detail = -5
FudgeFactor = 0.1
NormalBackStep = 1
CamLight = 1,1,1,1
BaseColor = 1,1,1
OrbitStrength = 0.7887324
X = 1,1,1,-0.045045
Y = 0.345098,0.666667,0,0.6727273
Z = 1,0.666667,0,0.3333333
R = 0.0784314,1,0.941176,-0.0642202
BackgroundColor = 0.607843,0.866667,0.560784
GradientBackground = 0.8
CycleColors = true
Cycles = 2.1
EnableFloor = false
FloorNormal = 0,0,0
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 0.0016072
Bailout = 30.49485
Sphere = false
Iterations = 8
Scale = 3
RotVector = 0,1,0
RotAngle = 26.34146
Offset = 2.256637,2.168142,1.371681
fo = 2,1.777778,0
g = 0.2972973,0.5405405,1.337838
Serial = true
InvertC = -5.285714,-0.3061224,-0.3061224
Bloom = false
BloomIntensity = 0.25
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -2
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 1
AoCorrect = 0
Specular = 0.4
SpecularExp = 16
AmbiantLight = 1,1,1,1
Reflection = 1,1,1
ReflectionsNumber = 0
SpotGlow = false
LightSize = 0.1
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 1
HardShadow = 0
ShadowSoft = 10
HF_Fallof = 0.1
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 1,1,1,1
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 1
CloudTops = 1
CloudBase = -1
CloudDensity = 1
CloudRoughness = 1
CloudContrast = 1
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 4
MaxRaySteps = 1024
MaxDistance = 1000
Dither = 1
Glow = 1,1,1,0
GlowMax = 20
SpotLight = 1,1,1,20
LightPos = 30,-4.772727,-30
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0

Offline 3DickUlus

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« Reply #19 on: December 13, 2018, 06:14:10 AM »
Through the looking glass

Code: [Select]
FOV = 0.5354331
Eye = -1.472615,2.415009,2.607229
Target = -1.631789,2.40196,1.556647
Up = -0.0079429,0.521645,-0.0052755
EquiRectangular = false
Gamma = 1
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
DepthToAlpha = false
Detail = -7
FudgeFactor = 0.2162162
NormalBackStep = 1
CamLight = 1,1,1,2
BaseColor = 1,1,1
OrbitStrength = 0.5211268
X = 0.5,0.6,0.6,-0.4414414
Y = 1,0.6,0,0.2181818
Z = 0.8,0.78,1,0.5675676
R = 0.4,0.7,1,-0.2293578
BackgroundColor = 0.278431,0.278431,0.419608
GradientBackground = 2.619048
CycleColors = true
Cycles = 3.2
EnableFloor = false
FloorNormal = 0,0,1
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 0.0016072
Bailout = 200
Sphere = false
Iterations = 12
Scale = 2.235294
RotVector = 1,0,0
RotAngle = 0
Offset = 2.256637,2.964602,2.433628
fo = 0.8333333,0.8611111,0.875
g = 0.1846154,0.1846154,0.1846154
Serial = false
InvertC = 0,-1,0
Bloom = false
BloomIntensity = 0.25
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -4.5
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 1
AoCorrect = 0
Specular = 0.0833333
SpecularExp = 250
AmbiantLight = 1,1,1,1
Reflection = 0.5098039,0.5098039,0.5098039
ReflectionsNumber = 1
SpotGlow = false
LightSize = 0
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 0.531915
HardShadow = 0.5
ShadowSoft = 1
HF_Fallof = 0.0005
HF_Const = 0.075
HF_Intensity = 0.70313
HF_Dir = 0,1,0
HF_Offset = 0
HF_Color = 0.145098,0,0,2.26416
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 0.72855
CloudTops = 2.258
CloudBase = -1.1476
CloudDensity = 0.34483
CloudRoughness = 0.8421
CloudContrast = 10
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 5
MaxRaySteps = 3673
MaxDistance = 12
Dither = 1
Glow = 1,1,1,0
GlowMax = 233
SpotLight = 1,1,1,0.5
LightPos = 3.33333,0,1.42857
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0

Offline 3DickUlus

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« Reply #20 on: December 13, 2018, 06:15:32 AM »
Temple In The Valley Of The Moon

Code: [Select]
FOV = 0.5354331
Eye = -2.922448,6.20441,2.90827
Target = -2.372336,6.869394,2.37296
Up = -0.3548556,0.5715278,0.3453078
EquiRectangular = false
Gamma = 1
ToneMapping = 4
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 6.363636
AntiAliasScale = 1.5
DepthToAlpha = true
Detail = -6
FudgeFactor = 0.1081081
NormalBackStep = 1
CamLight = 1,1,1,0
BaseColor = 1,1,1
OrbitStrength = 0.4225352
X = 0.5,0.6,0.6,-0.0990991
Y = 1,0.6,0,0.1818182
Z = 0.8,0.78,1,0.4054054
R = 0.4,0.7,1,-0.412844
BackgroundColor = 0.5294118,0.5294118,0.8078431
GradientBackground = 1
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,1
FloorColor = 1,1,1
UseDeltaDE = false
DEScale = 0.0016072
Bailout = 200
Sphere = false
Iterations = 10
Scale = 2.743802
RotVector = 1,0,0
RotAngle = 45
Offset = 2.053097,2.318584,2.230088
fo = 2,2,2
g = 0,0,0
Serial = false
InvertC = -1,-1,-1
Bloom = false
BloomIntensity = 0.25
LensFlare = false
FlareIntensity = 0.25
FlareSamples = 8
FlareDispersal = 0.25
FlareHaloWidth = 0.5
FlareDistortion = 1
DetailAO = -5.010526
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 1
AO_camlight = 1
AO_pointlight = 1.125
AoCorrect = 0.1956522
Specular = 0
SpecularExp = 250
AmbiantLight = 1,1,1,0
Reflection = 0.5098039,0.5098039,0.5098039
ReflectionsNumber = 0
SpotGlow = false
LightSize = 0.030303
LightFallOff = 0.313253
LightGlowRad = 0
LightGlowExp = 0
HardShadow = 0.5
ShadowSoft = 1
HF_Fallof = 0.0005
HF_Const = 0.075
HF_Intensity = 0.70313
HF_Dir = 0,1,0
HF_Offset = 0
HF_Color = 0.145098,0,0,2.26416
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_CastShadow = false
CloudScale = 0.72855
CloudTops = 2.258
CloudBase = -1.1476
CloudDensity = 0.34483
CloudRoughness = 0.8421
CloudContrast = 10
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
WindDir = 0,0,1
WindSpeed = 1
AutoFocus = false
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
BloomPow = 2
BloomTaps = 4
RefineSteps = 4
MaxRaySteps = 3469
MaxDistance = 12
Dither = 1
Glow = 1,1,1,0
GlowMax = 233
SpotLight = 1,1,1,20
LightPos = -2.707273,6.578182,2.717273
FloorHeight = 0
HF_FogIter = 1
CloudFlatness = 0


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