I noticed the problem in the version of fragmentarum

Fragmentarium-2.0.0-171225, maybe the problem arose even earlier. The problem remained in the version Fragmentarium-2.5.0

The image in the preview window is normal. The image after the render - as if the green color disappears.

Video card NVIDIA GTS 650.

There are no errors in the Fragmentarium-Desktop_Qt_5_1_1_MinGW_32bit-Release releases.

`#include "MathUtils.frag"`

#info Theli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something

#include "DE-Kn2.frag"

#group PseudoKleinian

#define USE_INF_NORM

// Made by Knighty, see this thread:

// http://www.fractalforums.com/3d-fractal-generation/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg32270/#msg32270

// Maximum iterations

uniform int MI; slider[0,5,20]

// Bailout

//uniform float Bailout; slider[0,20,1000]

// Size

uniform float Size; slider[0,1,2]

// Cubic fold Size

uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)]

// Julia constant

uniform vec3 C; slider[(-2,-2,-2),(0,0,0),(2,2,2)]

// Thingy thickness

uniform float TThickness; slider[0,0.01,2]

// Thingy thickness2

uniform float TThickness2; slider[0,0.01,2]

// Thingy DE Offset

uniform float DEoffset; slider[0,0,0.01]

// Thingy Translation

uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)]

float RoundBox(vec3 p, vec3 csize, float offset)

{

vec3 di = abs(p) - csize;

float k=max(di.x,max(di.y,di.z));

return abs(k*float(k<0.)+ length(max(di,0.0))-offset);

}

float Thingy(vec3 p, float e){

p-=Offset;

float rxy=(length(p.xy)-TThickness2);

return max(rxy, (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e)));

}

float Thing2(vec3 p){

//Just scale=1 Julia box

float DEfactor=1.;

vec3 ap=p+1.;

for(int i=0;i<MI && ap!=p;i++){

ap=p;

p=2.*clamp(p, -CSize, CSize)-p;

float r2=dot(p,p);

orbitTrap = min(orbitTrap, abs(vec4(p,r2)));

float k=max(Size/r2,1.);

p*=k;DEfactor*=k;

p+=C;

orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p))));

}

//Call basic shape and scale its DE

return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset);

//Alternative shape

//return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset);

//Just a plane

//return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset);

}

float DE(vec3 p){

return Thing2(p);//RoundBox(p, CSize, Offset);

}

#preset default

FOV = 0.67226

Eye = -0.266155,1.21774,0.672031

Target = -3.02769,-8.50362,-0.33753

FocalPlane = 0.77

Aperture = 0

InFocusAWidth = 0.39344

ApertureNbrSides = 5

ApertureRot = 0

ApStarShaped = false

Gamma = 1

ToneMapping = 2

Exposure = 1.19388

Brightness = 1

Contrast = 1.5

Saturation = 1

GaussianWeight = 1

AntiAliasScale = 1.5

Bloom = true

BloomIntensity = 0.22222

BloomPow = 1.1236

BloomTaps = 5

Detail = -3.5

DetailAO = -1.03705

FudgeFactor = 1

MaxRaySteps = 330

MaxDistance = 20

Dither = 0.45614

NormalBackStep = 1

AO = 0,0,0,1

AoCorrect = 0

Specular = 0.82352

SpecularExp = 381.82

CamLight = 1,1,1,1.43334

CamLightMin = 0.82432

Glow = 1,1,1,0.14815

GlowMax = 133

Reflection = 0.32632

ReflectionsNumber = 2 Locked

SpotLight = 1,0.866667,0.521569,2.4559

LightPos = -1.0112,-1.0112,0.7866

LightSize = 0.05941

LightFallOff = 0.49438

LightGlowRad = 0.3205

LightGlowExp = 1.64555

HardShadow = 0.9878 Locked

ShadowSoft = 0

BaseColor = 0.666667,1,0.498039

OrbitStrength = 0.53247

X = 0.5,0.6,0.6,1

Y = 1,0.6,0,0.75758

Z = 0.8,0.78,1,0.57282

R = 0.4,0.7,1,-0.28572

BackgroundColor = 0.6,0.6,0.45

GradientBackground = 1.35415

CycleColors = false

Cycles = 4.51945

EnableFloor = false

FloorNormal = 0,0,0

FloorHeight = 0

FloorColor = 1,1,1

HF_Fallof = 0.89722

HF_Const = 0.125

HF_Intensity = 0.23595

HF_Dir = 0.13044,-0.14782,1

HF_Offset = -2.405

HF_Color = 1,0.333333,0,1.33845

MI = 13

Size = 0.97088

CSize = 0.9375,0.45834,0.9375

C = 0.16216,0,0

TThickness = 0

TThickness2 = 0.92308

DEoffset = 0

Offset = 0.00224,0.0115,0.42528

Up = -0.0192817,-0.0165522,0.212129

#endpreset