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Author Topic:  FragM 2.5.5  (Read 598 times)

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Offline 3DickUlus

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Re: FragM 2.5.5
« Reply #15 on: February 16, 2021, 03:51:11 AM »
@FractalAlex just did a test on a Win 10 Ryzen 4000 laptop using the native APU and the discrete GPU FragM runs fine on that box and the output is...
Quote
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon(TM) Graphics
GL Driver: 4.1.13596 Compatibility Profile Context 20.10.32.06 27.20.11032.6002
Display using GL 4.1 Compatibility profile

GLSL versions: 100, 110, 120, 130, 140, 150, 300 es, 310 es, 320 es, 330, 400
Shaders that do not include a #version directive will be treated as targeting GLSL version 110

Current target: GLSL 110
and
Quote
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1660 Ti/PCIe/SSE2
GL Driver: 4.6.0 NVIDIA 461.09
Display using GL 4.6 Compatibility profile

GLSL versions: 100, 110, 120, 130, 140, 150, 300 es, 310 es, 320 es, 330, 400, 410, 420, 430, 440, 450, 460
Shaders that do not include a #version directive will be treated as targeting GLSL version 110

Current target: GLSL 110

...compatibility profile in both cases so the latest release might work on the 3500 ??? but be warned if you don't have the discrete (seperate) GPU it will easily overheat your CPU/APU , be sure you have lots of cool clean airflow if you run this.

Offline 3DickUlus

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Re: FragM 2.5.5
« Reply #16 on: February 20, 2021, 07:10:34 AM »
 :fp: a bug snuck by me  :skeptical:  it ran locally with the bug and no crash no error no warnings, still trying to figure out why :-/

Splash bug is fixed near as I can tell. compiled a fresh release in Downloads


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