FragM 2.5.0 Problems and wishes

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Offline 3DickUlus

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« Reply #30 on: November 09, 2019, 07:52:41 AM »
testing...

Offline SCORPION

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« Reply #31 on: November 09, 2019, 02:24:01 PM »
So you think this is normal?
But why color doesn’t work as it does in the DE-Raytracer?
And I did not see your color settings, on the test it looks more or less good, what has changed?

Offline 3DickUlus

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« Reply #32 on: November 09, 2019, 07:34:00 PM »
these settings with Kn2...
Code: [Select]
FOV = 0.292876
Eye = -6.9671715,3.92820141,-7.02875903
Target = -0.651434717,-0.071999799,-0.387241108
Up = 0.248494619,0.841621158,0.270604912
EquiRectangular = false
Gamma = 2
ToneMapping = 1
Exposure = 1
Brightness = 1.22727273
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 2
DepthToAlpha = false
Detail = -3.16296296
FudgeFactor = 1
NormalBackStep = 1
CamLight = 1,1,1,1.56521739
BaseColor = 1,1,1
OrbitStrength = 1
X = 0,0.521568656,0.600000024,-0.0028169
Y = 1,0.384313732,0.0274509806,0.43098592
Z = 0.886274517,0.690196097,1,0.01551482
R = 0.596078455,1,0.921568632,0.08450706
BackgroundColor = 0.600000024,0.600000024,0.449999988
GradientBackground = 0.5589124
CycleColors = false
Cycles = 0.1
EnableFloor = true
FloorNormal = 0,1,0
FloorColor = 0.509803922,0.509803922,0.509803922
fixed_radius2 = 1.93069307
min_radius2 = 0.5
folding_limit = 1
scale = -2.8
max_iter = 120
bone = 0.889999986,0.855000019,0.787999988
ColorIterations = 9
AutoFocus = false
Dither = 0.5
Glow = 1,1,1,0
GlowMax = 20
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Bloom = false
BloomIntensity = 0
BloomPow = 2
BloomTaps = 4
RefineSteps = 4
MaxRaySteps = 1036
MaxDistance = 1000
DetailAO = -0.5
coneApertureAO = 0.5
maxIterAO = 20
FudgeAO = 1
AO_ambient = 0.7
AO_camlight = 0
AO_pointlight = 0
AoCorrect = 0
Specular = 1
SpecularExp = 13.4831461
AmbiantLight = 1,1,1,1
Reflection = 0.05172414,0,0
ReflectionsNumber = 0
SpotGlow = true
SpotLight = 1,0.941176474,0.847058833,0.492537314
LightPos = -7.6976418,0.457698,-7.3647708
LightSize = 0.1
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 1
HardShadow = 1
ShadowSoft = 1.45833334
FloorHeight = -1.97872016
HF_Fallof = 0.1
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 1,1,1,1
HF_Scatter = 0
HF_Anisotropy = 0,0,0
HF_FogIter = 1
HF_CastShadow = false
CloudScale = 1
CloudFlatness = 0
CloudTops = 1
CloudBase = -1
CloudDensity = 1
CloudRoughness = 1
CloudContrast = 1
CloudColor = 0.649999976,0.680000007,0.699999988
SunLightColor = 0.699999988,0.5,0.300000012
WindDir = 0,0,1
WindSpeed = 1

DE-Raytracer.frag and DE-Kn2.frag are different so there are settings that are in Raytracer but not in Kn2 and there are settings that are in Kn2 but not in Raytracer.
 

Offline mclarekin

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« Reply #33 on: November 11, 2019, 07:16:56 AM »
Bonemandel is cool, thanks Scorpion  for the shadertoy link and the .frag code to play with.

Offline SCORPION

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« Reply #34 on: November 11, 2019, 11:11:19 PM »
mclarekin, thank you!
A lot of shadertoy can be adapted to fragM.
Easily adapts with 2D camera, 3D camera or just to fragM DE.

Gentlemen, I have a new question.
How to fold a cube map for fragM?
I have many images from 6 images, but how to arrange them correctly?

If this were so, then it is intuitive.

For fragM, it’s completely not clear


Offline 3DickUlus

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« Reply #35 on: November 12, 2019, 05:57:22 AM »

Have a look at how Cubemaps are constructed, the order of axis images in the files that FragM expects is...
  • POSITIVE_X
  • NEGATIVE_X
  • POSITIVE_Y
  • NEGATIVE_Y
  • POSITIVE_Z
  • NEGATIVE_Z



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