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Author Topic:   FragM does not use video card memory  (Read 198 times)

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Offline SCORPION

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FragM does not use video card memory
« on: October 27, 2019, 02:49:17 AM »
Hello gentlemen!
FragM uses video card resources but does not use memory. It is not used for any operations, including rendering. Why?

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Offline 3DickUlus

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Re: FragM does not use video card memory
« Reply #1 on: October 27, 2019, 03:01:20 AM »
try rendering something that uses 3 or 4 textures, in theory FragM only needs enough memory to render 1 pixel per gpu thread, in your case 1536?

FragM generates data but X11/Qt/Windows displays that data in screen space, so just using what is already allocated as desktop rendering area, not much extra is needed, we're not transferring any more than 1 tile or 1 Ui view at a time.
« Last Edit: October 27, 2019, 04:23:02 AM by 3DickUlus »


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