(Question) What is the best 3D Fractal software for a VFX pipeline?

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Offline FractalHQ

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« on: June 22, 2019, 12:43:50 PM »
Greetings fellow fractal fiends!! ;D

I'll try to keep this short.  I'm obsessed with the potential of Mandelbulb3d!  i.e. Julius Horsthuis: https://www.youtube.com/watch?v=alrrK26b0cY

My ultimate goal is to somehow get a 3d Mandelbulb into Unreal Engine 4.22 where I render my films.  My pipeline involves Blender, Houdini, Substance P/D, and ultimately UE4.

I found Obscura doing some fascinating things so far https://polycount.com/discussion/comment/2682719/#Comment_2682719

Anyways- I've been messing with Mandelbulb3D, but it seems the exporting formats are limited- Mandelbulber seems much better for this as far as I can tell.

Does anyone here have experience with a similar pipeline?  I'm looking for some suggestions on the best software to dive into.  I have a flexible budget and am happy to look at paid software as well!

fyi- I'm running:
GTX 1080
2x 1TB SSD (970 EVO)

I would love to get nerdy with some of you guys!!!  :peace:

Linkback: https://fractalforums.org/fractal-programs-discussion-help-and-support/12/what-is-the-best-3d-fractal-software-for-a-vfx-pipeline/2893/

Offline 3DickUlus

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« Reply #1 on: June 23, 2019, 07:45:34 PM »

Since nobody has replied yet (publicly) I'll offer my 2 cents :)

I used Fragmentarium to render "slices", then stacked them together in a multilayered EXR file, then wrote some code to load the layered EXR and diplay it in Fragmentarium, then wrote a little more code to save the "point cloud" object which is seen here both in Fragmentarium as a 3D texture and in Blender as points.

Roughly 3.5 million points, the .obj  file is 83.1 MB

If you're just looking for a bulb the .obj file might be all you need, one caveat though, all of the code to do this has been commented out of Fragmentarium due to lack of interest so if you want this feature working there will be some coding and testing involved.

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