• June 25, 2022, 11:10:19 PM

Author Topic:  How to fractalize mesh?  (Read 132 times)

0 Members and 1 Guest are viewing this topic.

Offline 3DickUlus

  • Administrator
  • 3f
  • *******
  • Posts: 3002
Re: How to fractalize mesh?
« Reply #15 on: June 20, 2022, 12:31:17 AM »
Hm. Can I make something like with the bunny with just Blender or something like that?

@lena.a.v I'm not a Blender user so all I can suggest is to read the manual and try some tutorials... https://docs.blender.org/manual/en/latest/render/shader_nodes/vector/displacement.html

@claude I got the QUIJIBO source to compile all of the projects populating the bin/ folder just testing now ... it's going to take a while :(
« Last Edit: June 20, 2022, 12:45:13 AM by 3DickUlus »

Offline Alef

  • 3c
  • ***
  • Posts: 820
  • a catalisator / z=z*sinh(z)-c^2
    • My deviant art page
Re: How to fractalize mesh?
« Reply #16 on: June 20, 2022, 01:31:42 AM »
Mandelbulb3D can import height map -> difs heightmapIfs. It is not realy a fractalising surface but more like allowing  combination. And it seems then it don't want to create mesh out of DEcombination (Btracer).
There is alsou adds -> _MapTranslate "Add a constant from a spherical projected Map to the vector components:"  but it works strange. Jet it creates mesh by Btracer, at least preview.

Code: [Select]
Mandelbulb3Dv18{
g.....S....O/...w....IQ...UI8bZW0Fw..zlQkmIMgP.Enkzd96a2YwXP7ms3oA8xzKslPr8Q.WzD
........................................kz1........A./..................y.2...wD
...Uz6....UF..../Q.1/....2E6/...N.....E3.....omEQgisq6rD/Q.........m/dkpXm1.OaNa
y.UaNadD12../..........wz.................................U0.cNaNu1...sD...../..
.z1...sDolFZd9iBmx1..........OzJxr2fLrdjfAZeBnNCHuHP4fJZymxOzwlPySyorRqDPaV0iHmo
Ku1DcNPuHTrNzWyP2AdjQjqDU.....2W9...9D...2....sD.6....sD..G.....................
.............oAnAt1...sD....z...........................................B....k1.
.....83iyz1.......kz.wzzz1.U..6.2/...61...UA....V....c3....5....W....22.....SNj1
...U.WOh8xDdlYrzlxQpz5rnJ16.1c..ufTl...........U6.cXcESLfz1...........o28..GwQ3.
.Ub96aAIVz9.1se7Umvxz0........../RU0.E190............s/........./.........E.2c..
zzzz............Z1...................2./8.kzzzD............8....................
/EU0.wzzz1...................................6DVr/.cU08ckyUw2S5.U08cUen3mHsR..8c
U0epMcTu30.cU08cVmVydL6.U08cU8Z6ubSV..8cU0OCicTu30.cU08cuZXydL6.U08cUCgEubSV..8c
U0uXa7DVr/.cU08c..Uw2S5dDyYw2S5d71ZydLssjzbydLss................................
E6...6..F2E.....I....s.....GZZqNcFLHV/LG4B3.4B3......................6E./2E./2U/
4MU.02E.0.........1Y.pAnAnAnAnxDaNaNaNaNSz1..........cNaNaNaNawDOaNaNaNa7zXaNaNa
NaNiz0..................................................kz1...................zD
.....................2..........0....YYPoJqNZ756ExqRZ75.........................
8............................E/E........kz1.....................................
................................................................................
................................}
{Titel: Test2_heightmapDIFS}

Code: [Select]
Mandelbulb3Dv18{
g.....m....61...w....IQ....JuoPHp3jA.PtVM.TCnv.EQ970XBcuDzHPwwnKGxgmzoS5EvYzMpzj
................................Kcn7PS/wEz1........Y./.........E........y.2...wD
...Uz6/...Eh/.../Q.1/....2.p/...k0....E/......2JZOucZGsD/Q.........G0dkpXm1.BnAH
y.UaNadD12..0.............................................U0.....y1...sD...../..
.w1...sDNSxcIYMwHynaNaNaNa9rvAbOPx84UJrj0cNN1RLjXxvIkSYJf/ZYzsxhSMewe7sjn0G8CwQx
mx1D913w33lUz.K44xYek4tDU..../Iz5...FB...2....kD.2....sD..G.....................
.............oAnAt1...sD....zw1.........................................I....k1.
.....83iyz1.......kz.wzzz1.U..6.U....61...UA....V....c3...ED....z....QI2...SwFj1
.....UOh8xDdlYrzlxQpz5rnJ16.1c..ufTl...........U6.cXcESLfz1...........o28..GwQ3.
.Ub96aAIVz9.1se7Umvxz0........../2X0.wzzz1...........s/........./.........E.lc..
zzzz............g1...................2U.8.kzzzD............8....................
/6U0.wzzz1...................................6DVr/.cU08ckyUw2S5.U08cUen3mHsR..8c
U0epMcTu30.cU08cVmVydL6.U08cU8Z6ubSV..8cU0OCicTu30.cU08cuZXydL6.U08cUCgEubSV..8c
U0uXa7DVr/.cU08c..Uw2S5dDyYw2S5d71ZydLssjzbydLss................................
E....6E2F2E.....I....Q....kLB34QI7LMiB5PVFLN.........................6E./2E./2..
..................1Y./..................kz1..........cNaNaNaNavDOaNaNaNatyXaNaNa
NaNiz...........................................................................
.....................2...../....1....2IPVdLOiR460x4S.6rQ........................
.Qk0...........................E........Uz1........wz..........E................
................................................................................
................................}
{Titel: Test1_ABoxScale2Start}
« Last Edit: June 20, 2022, 02:17:41 AM by Alef »
by Edgar Malinovsky aka Edgars Malinovskis.

Offline 3DickUlus

  • Administrator
  • 3f
  • *******
  • Posts: 3002
Re: How to fractalize mesh?
« Reply #17 on: June 20, 2022, 04:14:08 AM »
To build a bunny...
Code: [Select]
Marching cubes found 724226 triangles and 362406 vertices
 final fractal bounding box: (-1.43953, -1.16748, -1.48461) (1.49968, 1.1754, 1.48488)
===========================================================================
 TIMING BREAKDOWN:
===========================================================================
[52.5452%       ]: computeNonlinearMarchingCubesL 0:24:26s
[47.3572%       ]: computeNonlinearEdgeInterpolat 0:22:1s
[0.091365%      ]: invertedDistance               0:0:2s
[0.00591737%    ]: read                           0:0:0s
[0.000185606%   ]: computeFractal                 0:0:0s
[8.63434e-05%   ]: main                           0:0:0s
===========================================================================
 total time: 0:46:30 (2790.28 seconds)
===========================================================================
 Writing OBJ file ./data/bunny_5000.obj ... done.


xx
Best/easiest way to render exported mesh

Started by Nepenthes Sloth on Forum Help And Support

1 Replies
344 Views
Last post January 26, 2021, 11:23:47 PM
by iRyanBell
clip
Export two different mesh from the same fractal - Mandelbulb3D - JosKlein

Started by cambriano on Mandelbulb3d

2 Replies
488 Views
Last post October 29, 2018, 12:16:53 PM
by cambriano
clip
Mesh - the other forgotten primitive

Started by kronpano on StructureSynth & BrowserSynth

2 Replies
242 Views
Last post May 04, 2021, 03:17:14 PM
by kronpano
xx
export mesh sequence?

Started by ouroboros on Forum Help And Support

1 Replies
551 Views
Last post April 06, 2018, 08:12:31 AM
by siriux
clip
Exporting smooth mesh

Started by meshcarver on Mandelbulb3d

18 Replies
1633 Views
Last post November 23, 2019, 10:45:42 AM
by siriux