(Question) Any program that would let me map animations to fractals ? (link to examples)

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Offline abbaddon1001

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« on: May 13, 2018, 11:48:55 PM »
Hey guys,

Sorry that I had asked this question before (which is still unanswered) and I felt that I needed to be clearer by providing some examples. I am on a quest to find a fractal program that enables mapping animated pictures (like gifs) to orbit trap fractals. Here are two examples (both related to nyan cat coincidentally):

https://www.youtube.com/watch?v=uH0DJhAxHeg

http://www.iquilezles.org/www/articles/ftrapsbitmap/ftrapsbitmap.htm    (bottom of page)


It would be appreciated if anyone knows about such a software that supports such a feature. I use Ultrafractal as of now.

Thanks!

Offline 3DickUlus

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« Reply #1 on: May 14, 2018, 05:21:52 AM »
Fragmentarium or Synthclipse and shadertoy.com for the fragment source.
Resistance is fertile... you will be illuminated!

https://en.wikibooks.org/wiki/Fractals/fragmentarium

Offline abbaddon1001

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« Reply #2 on: May 14, 2018, 02:08:37 PM »
Fragmentarium or Synthclipse and shadertoy.com for the fragment source.

Thank you, I have just downloaded fragmentarium and looking up its basic usage/functions! I haven't ventured into the realm of actually programming fractals at all before. Is it possible if you could help me out on making, lets say a mandelbrot, that could "orbit trap" animations/gifs onto it? Many many thanks!

Offline 3DickUlus

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« Reply #3 on: May 14, 2018, 05:55:08 PM »
A good place to start would be with the source code from shadertoy
Fragmentarium does not import shadertoy code automatically but I think synthclipse does have a converter, the conversion for Fragmentarium isnt terribly complicated and there are examples
You will have to learn a bit about fragment shaders and the general operation of the software you choose, they both come with lots of examples and the 2D stuff is pretty straight forward

The code is already written for you on shadertoy  ;)

I would suggest spending a couple of weeks learning the programme before trying to code stuff.

Offline abbaddon1001

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« Reply #4 on: May 14, 2018, 06:41:23 PM »
A good place to start would be with the source code from shadertoy
Fragmentarium does not import shadertoy code automatically but I think synthclipse does have a converter, the conversion for Fragmentarium isnt terribly complicated and there are examples
You will have to learn a bit about fragment shaders and the general operation of the software you choose, they both come with lots of examples and the 2D stuff is pretty straight forward

The code is already written for you on shadertoy  ;)

I would suggest spending a couple of weeks learning the programme before trying to code stuff.

Thanks, I am familiarizing myself with the world of shaders :)

Offline 3DickUlus

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« Reply #5 on: May 15, 2018, 05:34:19 AM »
There is a wiki with a lot of info on the features of Fragmentarium with some documentation of the interface https://en.wikibooks.org/wiki/Fractals/fragmentarium also has instructions for getting the source and compiling v1.0 v1.0.31 and v2.0

It's not complete or in depth but it will save you from asking a lot of questions, any questions that you do have can be posed directly to me or, even better, to the Fragmentarium board in the forum so others can benefit as well.

The latest source code is also on github

Offline abbaddon1001

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« Reply #6 on: May 15, 2018, 09:40:17 AM »
There is a wiki with a lot of info on the features of Fragmentarium with some documentation of the interface https://en.wikibooks.org/wiki/Fractals/fragmentarium also has instructions for getting the source and compiling v1.0 v1.0.31 and v2.0

It's not complete or in depth but it will save you from asking a lot of questions, any questions that you do have can be posed directly to me or, even better, to the Fragmentarium board in the forum so others can benefit as well.

The latest source code is also on github

Thanks alot for all the suggestions and help!