(Mandelbulber) Violet Viscera—“Godgrenade”— 4K 60 FPS 3D Fractal Animation Music Video

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Offline Paigan0

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« on: July 07, 2018, 10:27:22 PM »
Violet Viscera—“Godgrenade”— 4K 60 FPS 3D Fractal Animation Music Video
Here is "Violet Viscera," with my tune "Godgrenade," done in 4K and 60 Frames Per Second. Made with Mandelbulber 2.14.

Violet Viscera
This scene is the Primitives Example #1, with the formulas swapped out, and materials changed. The new formula is Benesi T1 Pinetree + Transform RPow 3 and limits.

This originally was done using older version 2.10, as a CPU-render job, using as much as 164 cores at a time with a multitude of servers, laptops, PCs and MACs, all crunching away in a hot, noisy, expensive-for-utility-bills fashion Now, it's 4 video cards (2 GTX 980s, 1 GTX 1080, and a 1080TI), on 3 PCs tucked into a corner of the music studio. I've re-done an older animation using 4K and 60 FPS instead of 1080p and 30 FPS, using the newer video card GPU renders.

Godgrenade
Industrial strings and metal guitars meets hiphop beats and dark progressive rock studio tricks, using backwards samples (Dana Carvey Church Lady + Life of Brian Monty Python) and atmospheric effects.

Godgrenade is a very old tune of mine, possibly done in '97, if I recall correctly. I don't have the source files anymore (the DAW software is obsolete and only worked on Windows 95), and only have the WAVE master file. I can tweak the EQ settings and whatnot, but it's some very old guitar playing by me--back when I played 6-string guitar. And pretty much the last tune I've done on a six-string traditional guitar. I don't have a reason to pick one up between the Sticks and the emulation possibilities of Orange Tree Samples. I do miss fun with open-string power chords and Drop D tunings (I think this one is in E though). I remember playing the crap out of this riff, until I finally put it into a tune. It fit the theme of gods and monsters that the video was invoking and I decided to blow the dust off it and take it for a fractal whirl.