(Mandelbulber) Rainbow Fractal Foundry--"Kryptonite Blue"--3D Fractals & Music

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Offline Paigan0

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« on: February 11, 2019, 03:12:16 PM »
Deep in the heart of the Fractal Realms lies the Rainbow Fractal Foundry, churning raw chaos into the stuff of dreams.

Made with Mandelbulber. Original song, "Kryptonite Blue," for guitar, bass, and organ, by Stephen Sink.

Rainbow Fractal Foundry--"Kryptonite Blue"--3D Fractals & Music


Offline Tas_mania

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« Reply #1 on: February 12, 2019, 10:30:20 AM »
That is insanely good.
I notice no 'Creative Commons' license on that one because I was going to suggest to 'make em pay' to use it.

Something I discovered today is

Code: [Select]
main_primitive_sphere_1_radius

In the Calc file at the end of the line under [keyframes]
That lets you fade primitives in and out thru the keyframes like this  "0.03;0.07;0.1;0.1;0.07;0.03"
That fades a primitive from very small up to the default and back down again.

Offline Paigan0

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« Reply #2 on: February 12, 2019, 11:33:32 PM »
That is insanely good.
I notice no 'Creative Commons' license on that one because I was going to suggest to 'make em pay' to use it.

Something I discovered today is

Code: [Select]
main_primitive_sphere_1_radius

In the Calc file at the end of the line under [keyframes]
That lets you fade primitives in and out thru the keyframes like this  "0.03;0.07;0.1;0.1;0.07;0.03"
That fades a primitive from very small up to the default and back down again.

Thank you! I appreciate the support!

As to primitive size, that is something I add to any animation with primitives, especially if I'm using that primitive to move through all the scenes. As we zoom into a fractal, you have to make the primitives also smaller, or else they quickly fill the whole screen.

Additionally, by altering 3 sizes of a cube, for example, I can create a cube, or also long rectangle beams, or flat and wide, but thin, sheets. And morph those as we move through the scene, from a sheet to a cube to a beam. And then if you add the rotation of that primitive to the keyframes, you can spin in any one or all of 3 axises, and have your beam rotating around, or a spinning cube, or whatever. I love to play with altering and morphing as many parameters as I can.

I lately have been right clicking on every darn thing I can find and adding those parameters to the keyframes. Then I hit add keyframe, and also, auto-refresh on, and then start doubling and halving every parameter I can find. If it's too abrupt a scene change, then we change a 1.3 to a 1 or the like. Move the camera and slightly rotate the view, hit add keyframe, and double or half another parameter. That's been my process for every new formula video I do. And often the old formulas, which I think I know but always discover surprises when I run a range of frames. Some things only appear on frame 234 of 4400.

Thanks again for liking this video and the comments. Happy Fractals!

Steve

Offline Paigan0

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« Reply #3 on: February 12, 2019, 11:37:35 PM »
Oh, I changed a bunch of recent videos to Standard License. Out of long habit over 4 years, I had Creative Commons on and no one was interested. Now that people are interested and willing to pay, I felt that having the first 320 videos or so as CC licences was sufficient, and like you said, interested people will and can and want to pay, and I'm happy to let them.  Going forward and the last 30 or so will be Standard Youtube license. And thanks for noticing! ^-^ :embarrass:

Offline Tas_mania

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« Reply #4 on: February 19, 2019, 10:47:38 PM »
Thanks for the reply Stephen. It's good you now use a standard license, I don't like seeing talent exploited. Because I reuse some CC material for audio and backgrounds I have to stick with CC. I'm retired so I'm not building a career or anything :)

I'm rendering my first use of primitives - very interesting! I can see plenty of room for experimenting with them. I used the 'chasing the primitive by 1 keyframe' technique and didn't worry about primitive size relative to fractal size. The primitive disappears at times in the fractal journey.

I'm wondering about keyframing more than one primitive and also offsetting by more than one keyframe and changing offsetting during the animation. I will need another graphics card to make it usable. I think with MDBB OpenCL it's all about the amount of graphics ram.
Happy rendering.