Julia set potential map.

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Offline birational

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« on: September 16, 2018, 01:46:12 PM »
Julia set potential map.



https://fractalforums.org/index.php?action=gallery;sa=view;id=1375

i still love such classic 3d scenes of fractals. not very complex but classic.

Offline utak3r

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« Reply #1 on: September 16, 2018, 01:55:19 PM »
Classics can be quite nicely used as a base for some terrain in 3D landscapes.

Offline quaz0r

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« Reply #2 on: September 16, 2018, 10:02:52 PM »
while working on my mandelbrot program, in the back of my mind ive been curious what might be involved in running the resulting information through a raytracer or something, and what the best approach might be and what all might be involved.  i guess here you use a program that exports a heightmap and you imported that into povray?  i wonder how easy or hard it might be to implement creating whatever format that is or whatever one might use... ive also wondered how feasible it might be to use some kind of raytracing library directly, if something like that exists...

Offline utak3r

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« Reply #3 on: September 17, 2018, 09:25:21 AM »
For using it this way it should be format with the most bits used as possible, for example tiff - otherwise it will produce stairs, instead of slopes.
Another thing is, it'd be nice to further process such a heightmap, for example with some erosion algorithm. There're some really nice apps for this task specifically, like World Machine and others.

Offline Adam Majewski

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