### Triplex

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• 3f
• Posts: 1487

#### Triplex

« on: October 05, 2019, 08:57:17 AM »
This is based on the following posts

http://www.fractalforums.com/mandelbulb-renderings/lambdabulb/msg9103/#msg9103
http://bugman123.com/Hypercomplex/ LambdaBulb

My attempt to port this code from Mathematica turned into this, it seemed like a good one at the time

« Last Edit: October 05, 2019, 10:16:56 AM by 3DickUlus »
Fragmentarium is not a toy, it is a very versatile tool that can be used to make toys

https://en.wikibooks.org/wiki/Fractals/fragmentarium

#### kosalos

• Fractal Friar
• Posts: 116

#### Triplex compile problem

« Reply #1 on: October 05, 2019, 07:03:38 PM »
version 2.5.0.190811

fatal error C9999: Unhandled expr op assign/(182) in createDag

I'll try 'unpacking' (define as 3 separate sliders)  the 3 part sliders for RotVector and JuliaC.
I had problems in a frag I wrote:  3 way sliders would work, but when I reloaded the frag the next day, it wouldn't compile anymore until I unpacked it.

Update:
3 way sliders are okay.
If I comment out "z *= rot;"  it compiles.

« Last Edit: October 05, 2019, 07:33:25 PM by kosalos »

• 3f
• Posts: 1487

#### Re: Triplex

« Reply #2 on: October 05, 2019, 09:36:04 PM »
This is a problem with a frag you wrote? So... Triplexbulb.frag is fine?

edit

"rot" requires...
Code: [Select]
#define providesInituniform vec3 RotVector; slider[(0,0,0),(1,1,1),(1,1,1)]...mat3 rot;void init() { rot = rotationMatrix3(normalize(RotVector), RotAngle);}

#### kosalos

• Fractal Friar
• Posts: 116

#### Re: Triplex compile prolem

« Reply #3 on: October 05, 2019, 10:50:04 PM »
My trouble is with Triplex.
won't compile unless I comment out   z*=rot;
(just downloaded it again to be 100% sure I have the posted rendition).

update#2:
false alarm.    Frag works okay with latest EXE,   Version 2.5.0.190913.

« Last Edit: October 06, 2019, 12:55:15 AM by kosalos »

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